UBISOFT
the environment artist will represent the gameplay intentions as part of the graphic content of one or several game levels and ensure that the integration of the work is in line with the technical constraints and artistic direction . the environment artist reports to the lead artist .
Main objectives of an environment artist
Responsibilities
the below points are the responsibilities as an environment artist you need to have , the list below is the areas i personally need to work on or have not experienced yet :
Additional responsibilities
Main objectives of an environment artist
- support the level art team in developing the graphical content of the game levels in close collaboration with designers and other members of the development team
- work with independence , taking artistic ownership of maps or specific parts of the level
Responsibilities
the below points are the responsibilities as an environment artist you need to have , the list below is the areas i personally need to work on or have not experienced yet :
- act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints
- oversee optimisation and debugging to fix the issue raised by testers
- collaborate closely with other departments
- understand the game design documents to know the environment , objectives , story and style to create game levels
Additional responsibilities
- experience working in 3rd person/open world/shooter genre is a plus
- familiarity with data management software such as perforce
- good knowledge of gaming industry